• diversity

    From supermarkets to artists and musicians, there are so many things good and bad; so many different styles and admirers.

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  • freedom

    long-term creative freedom vs status; game theory

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  • design

    Design things to be simple, but no simpler.

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  • habits

    “Each Day do Something – Foolish, Creative and Generous.” - Benjamin Graham

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  • exploration

    Seek to standardize on benchmarks to make decisions easier if they are meaningful quantitative measures.

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